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CE Alliance policies

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CE Alliance policies Empty CE Alliance policies

Post by Mathilde Sat Jul 10, 2010 7:52 am

Extracts from our policies are provided for information for intending applicants.

CE Alliance policies

The purpose of these policies is to avoid conflict between members and enable members to grow their accounts with as little restriction as possible; and to encourage the wonderful team work and sense of community that has become established within the alliance.

These policies formalise the common practice of previous rounds.


CE/EC policies

• PEOPLE before accounts, always
• Care and concern for others and teamwork


1. DO NOT settling/relocatE to the 13x13 of another member’s cropper cap, including chiefings. If permission is not sought and obtained, the new village may be catted to zero. (Note - if a player settles cropper as first/second village it will almost always be with the intent of making it their cap, so you must check with them, even if their spawn is the current cap.)

2. Oases in the 7x7 or 13x13 of a member’s cap belong to that member.

3. Oases in a shared location will be deemed to belong to the closest capital, unless a member has relocated to the 13x13 of another player.
Oases Priority
1.Capital
2.Croppers
3.First come first served

4. Chiefings – if two players go for the same vill but there were no reports on the vill when they launched, first come first served. If loyalty has been lowered already, the second player should not attempt to chief it. Chiefings to be completed within a few hours – it is not acceptable to try and “reserve” a village by reducing loyalty days before you plan on chiefing it.

5. Yellows – when noticed, the account will be messaged giving them 24 hrs to provide an explanation. Everyone has net problems sometimes. After 24 hrs if the account is still yellow and no reply has been received, members will be advised via IGM that they can raid, but must scout first and NO TROOPS ARE TO BE KILLED. Any troops killed must be replaced. If account is yellow after 48 hrs leaders will review, taking in to account the number of times previously yellow, history of active support for alliance etc. Once red, the account will be kicked and farmed.

6. Farming – the single issue most likely to cause disputes with other members. When server starts, farming is a free for all. As accounts grow and start producing troops, the member that clears a farm of a significant number of troops is entitled to 2 days of sole farming in order to recover the resources lost in clearing it, provided there is no report history indicating that it is already being farmed by alliance members. MEMBERS MUST ARCHIVE REPORTS OF “THE CLEAR” FOR SETTLING OF ANY DISPUTES THAT MIGHT ARISE. You must check reports on vills before adding new farms to your farm lists.

7. Scouting a village that has no other reports on it, you have 24hrs to act on your scout. No one shall attack or farm said village until this 24hrs is over without permission. If there is defence and you clear it, you get 48 hrs from the clear as per rule #7.

8. Disputes over farms will be mediated by leaders and their decision will be final.

9. There is to be no scouting or faking of alliance members under any circumstances. Such actions will viewed as acts of aggression, not jokes. The ONLY exception is during a holiday ceasefire for the purpose of sending a holiday greeting.

10. Artefacts – when artefacts are released, message a leader’s account with details of the artefact your account is planning to take. Artefacts will be taken on a first come, first served basis, but it is expected that they be used for the good of alliance and shared where practical ie GG/GW arte. If an account is unable to use an arte to its full benefit for some reason, they may be asked to consider passing it to another account.

11. The use of skype is mandatory.

12. The use of the external forum is mandatory.

13. Participation in defence calls and alliance offensive ops if within travel distance is mandatory.

14. Sitters – every account is to have at least one sitter and it is mandatory for every account to sit at least one other.

15. D bunnies – if you have a d bunny, they should at least meet minimum joining requirements and will be brought in to the alliance. D bunnies not meeting minimum joining requirements can be farmed by other accounts, however it is expected that all members consider each other with courtesy and respect.

17. All alliances are available for farming and chiefing.

General

Early game, O bunnies should be out raiding and clearing and making the area safe. Keep an eye on D bunnies – if they are being persistently raided by one player, target that player with others for farming and attacks. Clear oases and assist with chiefings for D bunnies as needed. D bunnies should batten down the hatches early game and focus on building their infrastructure. If you are being raided, build a cranny. If they get bounty, build another. Spend down and dodge is the response to non cat attacks/raids.

Then everyone pump those troops!

Mathilde
Mathilde

In-game Name : datredpanda
Posts : 147
Age : 44

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